This is a blog following the production of "Merry Melony", an interactive graphic novel about a girl in a surreal dream-like world.
I'm Eric Drobile, Lead Animator at Reel FX Studios and cocreator of the worlds most fattening webcomic, Hatefarm. Hope you found this blog helpful and/or entertaining! If you have any comments, questions or crits, don't hesitate to use the "Ask Me Anything" link below.
Catching Elephant is a theme by Andy Taylor
This is The Queen of Legs. Not gonna finish this concept piece because I want to get on to a Hatefarm comic. But there will be more exploration of this character for sure.
Hey guys, I just got my own Facebook art page to psyche myself up to draw more when I get home. Give it a like to give me a psyche!
http://www.facebook.com/EricDrobile/
super rusty. sorry guys been mega busy with my studios first animated feature film, “turkeys”!
With my anxious, neurotic and occasionally depressed mindset it is extremely easy for me to forget my accomplishments and not appreciate who I am and who I have become. Growing up in an art school and studio environment there is a lot of negativity towards having an ego. I think in a sense I have…
More experiments in color/shading styles. I think this was pretty successful despite the ugly palette. I’d like to do a series of color scripts soon to find some palettes that work for different environments.
‘Nother panel exploration. Somebody tell this girl to stop checking her cell phone while encased in a frozen ceiling.
Being not very happy with the coloring in the last panel, I had another go at it. I think this is much more successful, some modest tinting helping with readability, plus much less detail, texture and muddiness in the shading. I redesigned the icy asteroid which is working much better (but still probably not final). The characters have just a touch of shading in them. With these exercises I am trying to balance something that looks nice with something that I can color fairly quickly.
When it comes to coloring I am often figuring out things as I do them which takes a lot of time. When I begin this project on the official, I want to have a strong method and a steady timeline.
Rex Smeal made me some awesome MM fanart for my birthday! You rock, Rex!
Trying out some new things with this panel exploration. I certainly like a lot of things but it still doesn’t shine in my opinion. I decided to try out flat colors for the characters and I’m not sure how much I like it. It’s better than the muddy nastiness I was getting earlier. Speaking of muddy, thats kind of how the background turned out. I tried just painting on top of the original sketch to give it a sort of layered, dreamy, textured look, but I think in the end there is just too much information in the background. I think in the future I will simplify the contrast and texture. Also it has become very clear to me that I need to do some designs for the icy asteroid (a recurring visual in the story) as what I wound up with ended up looking like a stupid floating turd rather than something menacing and actually made of ice.) More experimentation ahead!
Work in progress. Still rough colors and finishing linework.
This is my 2nd “panel exploration”, an exercise at how the final product might look, including panel design and text design coming soon.
Hey guys! Sorry it’s been so long since I’ve updated. Between Hatefarm, my girlfriend, and work (we recently started production on our first CG animated feature film, Turkeys, set for release in 2014), I haven’t had much time for Melony. I’m still stuck on the medium I want to do this in — I know branching storylines is too big of a project for me, but I really want to maintain some level of interactivity, and so I’m considering maybe turning this into a game of sorts. I don’t know! Much to think about. But on the other side of things I know where the story needs to go and there is a lot of concept art I can move forward with. Here is some environment design with a little foreshadowing of a new character. I want to clean this up further and color it because I think it’s a pretty solid foundation. Hopefully it won’t be long before my next update.
Haha, absolutely. And I haven’t forgotten about your other question, it’s just a really good one and I think I could write a book about it when I’m not so busy!
Work in progress. I found myself unhappy with the comic book coloring style — flat colors and lots of use of black… I’m just not very good at it. I’m experimenting with a new painting style that is relatively quick and maintains a sense of “painterliness”…something I’ve never been terribly good at in the past. Going to color this and give it the full treatment as if it was an actual final panel and we’ll see how it looks. This piece will also serve as some environment design (there is a lot cropped out) and a look at one of the Rabbit’s forms. Should be fun!